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►  Minimalist, Resident Evil-inspired adventure game for 2—6 players.

► Simple 2D6-based core mechanic that allows for extreme flexibility.

► Battle the monstrous creations of sinister genetech firm Parasol. Hunt for weapons and precious recovery items. Find an exit or saferoom before it's too late!

► An unusual balance of freeform roleplay and videogame-like mechanics.

► Four difficulty modes [Easy / Normal / Hard / Insane].

► Four gameplay modes [Story / Puzzle / Survival].

► Twenty gruesome mutant creatures to fight, run screaming from, or get dismembered by. Six terrifying experimental viruses with effects that make you weirder, stronger, and ultimately deader.

► Intuitive puzzle design system that emulates the adventure-game nonsense of early Resident Evil. Create “locks” and “keys,” scatter them throughout the city, and challenge players to hunt them down by following clues.

Procedural level design that maps locations (like abandoned hospitals and secret laboratories) as you explore, plus populates them with NPC survivors, hazards, clues, lifesaving gear, and horrific monster encounters.

► Optional panic system that drives your characters to distraction as they see more and more weird stuff.

► Three character types, each with a unique special ability:  SAVIOR task force members excel in combat. Average people have luck on their side but never know how much. Gifted civilians have inside info on the outbreak, which lets them ask the GM for hints. 

► Fully supports low- and no-prep play.

7 pages. 8.5 x 11” format.

CONTENT WARNING:  Absurdist body horror; gruesome monsters; cartoonish gore; references to viral infection and made-up illnesses. Not recommended for kids.

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(10 total ratings)
AuthorClub Xero
GenreAction, Role Playing
Tagsfkr, Horror, Minimalist, Modern, resident-evil, rules-lite, Sci-fi, Survival Horror

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Biocalypse (V2).pdf 323 kB

Development log

Comments

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(+2)

Hey, I just discovered your games! Could you do me a favor and start charging money for them, because these are extremely cool and you deserve to get paid!

(+2)

Dang, you are amazingly kind to say that! I'm glad you're digging these. :)  One of these days I'll probably experiment with making a paid game (presumably something with better layout, art commissioned from independent creators, proper testing, better print options, and so on). For the time being I'm just trying to make them as accessible as possible, and enjoying the freedom that comes with not having to worry about terms of use and all that. If you ever decide to try running a game of Biocalypse (or any of 'em), please let me know how it treats ya'!

(+1)

I will definitely let you know if I do!

But I am going to belabor the point! At the very least, make the games pay what you want. But my favorite solution is to charge a price (they are worth buying right now, don't feel like you need those polish things!) and also offer free community copies. Show that you're worth something, AND make the games accessible!

At any rate, gonna keep an eye out for your work! Keep it up!

(+2)

Thanks again, Adam!
I legit can't tell you how much I appreciate the encouragement.

Per your suggestions, I'm gonna' go ahead and switch my existing games to a PWYW setup ; seems reasonable! And when I do (eventually) get around to dropping a paid game, I'll most definitely be offering community copies. Cheers!